Showing newest posts with label Books - Development; Programming. Show older posts
Showing newest posts with label Books - Development; Programming. Show older posts

Yahoo! SiteBuilder For Dummies  

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Yahoo! SiteBuilder For Dummies
For Dummies (September 6, 2005) | ISBN: 0764598007 | PDF | 333 pages | 9,6Mb



Product Description
Save up to $75 on Yahoo! Web Hosting!

Choose the right graphics, include links and feedback forms, and add "wow"

You too can develop cool Web sites with Yahoo! SiteBuilder and this handy, easy-to-follow guide! All the basics of good site design are here, plus step-by-step directions for creating your site with text, links, pictures, and animation. Once you're finished building your site, cash in a special offer from Yahoo! for discounted Web hosting and share your work with the world.

Discover how to

* Create and publish a basic site in minutes
* Use SiteBuilder templates
* Design a site that?s easy to navigate
* Avoid common mistakes amateurs make
* Offer maps and searches on your site




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OpenGL Game Programming (Prima Tech's Game Development)  

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OpenGL Game Programming (Prima Tech's Game Development)
Publisher: Course Technology PTR | ISBN: 0761533303 | edition 2002 | PDF | 808 pages | 9,25 mb

OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound®, and Microsoft DirectInput® to create your own games!

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Stochastic Network Calculus (Computer Communications and Networks)  

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Yuming Jiang, Yong Liu, "Stochastic Network Calculus (Computer Communications and Networks)"
Springer | 2008-10-13 | ISBN: 1848001266 | 232 pages | PDF | 1,9 MB

Network calculus, a theory dealing with queuing systems found in computer networks, focuses on performance guarantees. The development of an information theory for stochastic service-guarantee analysis has been identified as a grand challenge for future networking research. Towards that end, stochastic network calculus, the probabilistic version or generalization of the (deterministic) Network Calculus, has been recognized by researchers as a crucial step.

Stochastic Network Calculus presents a comprehensive treatment for the state-of-the-art in stochastic service-guarantee analysis research and provides basic introductory material on the subject, as well as discusses the most recent research in the area. This helpful volume summarizes results for stochastic network calculus, which can be employed when designing computer networks to provide stochastic service guarantees.

Features and Topics:

• Provides a solid introductory chapter, providing useful background knowledge
• Reviews fundamental concepts and results of deterministic network calculus
• Includes end-of-chapter problems, as well as summaries and bibliographic comments
• Defines traffic models and server models for stochastic network calculus
• Summarizes the basic properties of stochastic network calculus under different combinations of traffic and server models
• Highlights independent case analysis
• Discusses stochastic service guarantees under different scheduling disciplines
• Presents applications to admission control and traffic conformance study using the analysis results
• Offers an overall summary and some open research challenges for further study of the topic

Key Topics:

• Queuing systems
• Performance analysis and guarantees
• Independent case analysis
• Traffic and server models
• Analysis of scheduling disciplines
• Generalized processor sharing
• Open research challenges

Researchers and graduates in the area of performance evaluation of computer communication networks will benefit substantially from this comprehensive and easy-to-follow volume. Professionals will also find it a worthwhile reference text.

Professor Yuming Jiang at the Norwegian University of Science and Technology (NTNU) has lectured using the material presented in this text since 2006.

Dr Yong Liu works at the Optical Network Laboratory, National University of Singapore, where he researches QoS for optical communication networks and Metro Ethernet networks.

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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (Repost)  

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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
Morgan Kaufmann | 2004 | ISBN: 155860863X | Pages: 676 | PDF | 3.11 MB

"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely usefulit gives them a solid background in pretty much every area they need to understand." Peter Lipson, Toys for Bob, Inc.

Based on the authors popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

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Introduction to Computing and Programming with Java: A Multimedia Approach  

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Introduction to Computing and Programming with Java: A Multimedia Approach
Prentice Hall | 2006 | ISBN: 0131496980 | Pages: 592 | CHM | 9.15 MB

New computer science students are far more motivated when they are creating programs they care about. Reflecting that insight, this complete first course in Java introduces each new concept in the context of programs that manipulate students’own sounds, pictures, web pages, and video: programs that help them communicate.

Mark Guzdial and Barbara Ericson draw on their innovative work at Georgia Tech, work that has significantly improved student success, and earned the recognition of the National Science Foundation. This book presents new techniques only after demonstrating why students need them to solve meaningful problems. Students can then run their digital media programs get immediate feedback that helps them stay on the right track.

Open-ended assignments are designed to motivate, promote creativity, and encourage collaboration and friendly competition, using the simple, intuitive, lightweight DrJava development environment. At the same time, students learn to create robust, efficient Java code for any IDE or platform.

Skills include:

* fundamentals of object development
* loops, arrays, and matrices
* drawing with Java’s Graphics and Graphics2D classes
* generating HTML databases and using basic SQL queries
* understanding and modifying algorithms
* program performance and reliability



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Securing Java: Getting Down to Business with Mobile Code, 2nd Edition (REPOST)  

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Gary McGraw, Edward W. Felten “Securing Java: Getting Down to Business with Mobile Code, 2nd Edition"
Wiley | 1999-01-25 | ISBN: 047131952X | 324 pages | PDF | 5.8 MB


Information Security/Java "This book is mandatory reading for every user and developer of Webware." -Peter G. Neumann, Moderator of the Risks Forum, from his review of the first edition Securing Java Java security is more important now than ever before. As Java matures and moves into the enterprise, security takes a more prominent role. But as Java evolves, its security issues and architectures get more complicated. Written by the world's leading experts on mobile code security, this updated and expanded edition of the groundbreaking guide to Java security includes lessons for Web users, developers, system administrators, and business decision-makers alike. This book navigates the uncharted waters of mobile code security and arms the reader with the knowledge required for securing Java. It provides in-depth coverage of:
* The base Java security sandbox, made up of the Verifier, Class Loaders, and the Security Manager
* Code signing, stack inspection, and the new Java 2 security architecture
* The pros and cons of language-based enforcement models and trust models
* All known Java security holes and the attack applets that exploit them
* Techniques commonly used in malicious applets
* Twelve rules for developing more secure Java code, with explicit examples
* Hard questions to ask third-party Java security tools vendors
* Analysis of competing systems for mobile code, including ActiveX and JavaScript
* Card Java security, smart card risks, and their impact on e-commerce security
On the companion Web site www.securingjava.com you'll find:
* The Java Security Hotlist: Over 100 categorized and annotated Java security-related Web links
* An e-mail list to keep subscribers abreast of breaking Java security news
* A complete electronic edition of this book

Details: amazon.com



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DotNetNuke Skinning Tutorial  

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DotNetNuke Skinning Tutorial: A simple, clear, step-by-tutorial to creating DotNetNuke skins to put you in control of the look and feel of your DotNetNuke website
156 pages | Packt Publishing (May 20, 2008) | 1847192785 | PDF | 2,3 Mb

A simple, clear, step-by-tutorial to creating DotNetNuke skins to put you in control of the look and feel of your DotNetNuke website. This book is for web designers or developers who want to customize DNN sites, to bring a specific look and feel to them, and create more attractive user interfaces. This book is ideal for beginners to DotNetNuke skinning. You will need to know about the general operation of DotNetNuke and also have some familiarity with creating web pages. Familiarity with CSS and basic ASP.NET would be a bonus.

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EJB 3 Developer Guide  

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EJB 3 Developer Guide: A Practical Guide for developers and architects to the Enterprise Java Beans Standard
276 pages | Packt Publishing (May 23, 2008) | 1847195601 | PDF | 2 Mb

The EJB 3 (Enterprise Java Beans version 3) specification is a core component of enterprise-level JEE (Java Platform Enterprise Edition) implementations and this improved version is set to simplify the development of Enterprise Java applications. This book covers the core elements of EJB 3 technology, exploring them in a concise manner with many supporting examples. You will gain a thorough understanding of EJB 3 technology and learn about the most important features of EJB 3 quickly. This book is primarily aimed at professional developers who already have a working knowledge of Java. Enterprise architects and designers with a background in Java would also find this book of use. Previous experience of working with Java is essential and knowledge of relational databases is desirable. As this book is an introduction to EJB 3, it is aimed at those who are new to EJB 3. As the new version of EJB is so radically different from the previous version (EJB 2.x), the book is suitable for and should be of interest to those who have had experience working with EJB 2.x. The text makes it clear where the differences between the versions of EJB lie, although they are not explored in detail.

About the Author
Michael Sikora is an enterprise architect with a background in the Unified Process and JEE. He has a particular interest in object oriented and database technology. He has worked for many large UK clients such as ICL Fujitsu, Mercury Communications, Vodafone and BUPA. He has used Java since 2000. Before that he spent a decade designing and developing database and datawarehouse systems. He has experience of Oracle, PL/SQL and C. In the 1980s he worked for Shell developing exploration software. He graduated in Mathematics from Essex University and has Masters degrees from London University and Imperial College. Michael currently resides in London, England and enjoys mountaineering and still hopes to complete the seven summits.

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Aptana RadRails: An IDE for Rails Development  

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Aptana RadRails: An IDE for Rails Development: A comprehensive guide to using RadRails to develop your Ruby on Rails projects in a professional and productive manner
233 pages | Packt Publishing (May 23, 2008) | 1847193986 | PDF | 3,7 Mb

Aptana RadRails is an Integrated Development Environment for Ruby on Rails projects. Built on top of the well-known Eclipse platform, RadRails provides all the tools you need to create a whole Rails application from a single interface, allowing you to focus on the creative part of the development as your IDE takes care of the mechanics. This book is for Ruby on Rails developers who want to make the most of the framework by using an Integrated Development Environment. Even though the book explains everything you need to follow the contents, the focus is on how to use the tool and not on the Rails framework itself, so previous working knowledge of Rails is highly advisable. Previous knowledge of Eclipse is not necessary.

What you will Learn?

This book will show you how to use the tools RadRails provides to improve your productivity:
Tools for writing code: Specialized Editors for Ruby, HTML, CSS, and JavaScript; Code Assistance; Code Completion; Refactoring; Quick Code Navigation; Outline Views
Tools for testing and debugging: Unit Testing; Graphical Debugger; Monitoring of Log Files
Tools for project management: Specialized views for launching your Tasks and Generators; Management of your Gems and Plug-ins; Rails Servers Control
You will also learn how to use other Eclipse plug-ins for synchronizing your projects with Subversion and for managing your databases.

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A Complete Guide to Programming in C++  

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A Complete Guide to Programming in C++


...from elementary language concepts to professional software development, with in-depth coverage of all the C++ language elements 'enroute'.
A well-written tutorial on the ANSI C++ language, suitable for either self-study or classroom work.


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C+ + for Programmers  

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Paul J. Deitel, Harvey M. Deitel, "C+ + for Programmers"
Prentice Hall PTR | 2009-02-02 | ISBN: 0137001304 | 1056 pages | CHM | 4,8 MB

PRACTICAL, EXAMPLE-RICH COVERAGE OF:
Classes, Objects, Encapsulation, Inheritance, Polymorphism
Integrated OOP Case Studies: Time, GradeBook, Employee
Industrial-Strength, 95-Page OOD/UML® 2 ATM Case Study
Standard Template Library (STL): Containers, Iterators and Algorithms
I/O, Types, Control Statements, Functions
Arrays, Vectors, Pointers, References
String Class, C-Style Strings
Operator Overloading, Templates
Exception Handling, Files
Bit and Character Manipulation
Boost Libraries and the Future of C++
GNU™ and Visual C++® Debuggers
And more…
VISIT WWW.DEITEL.COM
For information on Deitel® Dive-Into® Series corporate training courses offered at customer sites worldwide (or write to deitel@deitel.com)
Download code examples
Check out the growing list of programming, Web 2.0 and software-related Resource Centers
To receive updates for this book, subscribe to the free DEITEL® BUZZ ONLINE e-mail newsletter at www.deitel.com/newsletter/subscribe.html
Read archived issues of the DEITEL® BUZZ ONLINE
The professional programmer’s DEITEL® guide to C++ and object-oriented application development
Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the C++ language and C++ Standard Libraries in depth. The book presents the concepts in the context of fully tested programs, complete with syntax shading, code highlighting, code walkthroughs and program outputs. The book features 240 C++ applications with over 15,000 lines of proven C++ code, and hundreds of tips that will help you build robust applications.
Start with an introduction to C++ using an early classes and objects approach, then rapidly move on to more advanced topics, including templates, exception handling, the Standard Template Library (STL) and selected features from the Boost libraries. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the OOD/UML® 2 ATM case study, including a complete C++ implementation. When you’re finished, you’ll have everything you need to build object-oriented C++ applications.


 
 
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Mastering Revit Structure 2009  

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Thomas Weir, Eric Wing, Jamie D. Richardson " Mastering Revit Structure 2009"
Sybex | 2008-12-03 | ISBN: 0470384409 | 816 pages | PDF | 23,2 MB

If you already understand the basics of Revit Structure and want to develop a mastery of building information modeling (BIM), Mastering Revit Structure 2009 contains the information you need. The expert authors drew on years of experience to compile a comprehensive guide to the core concepts of Revit Structure with tips, tricks, and examples specific to the professional structural engineering setting. The five parts will guide you through interface, project setup and templates, view use and management, structural elements, structural analysis, drafting, detailing and annotations, phasing, collaborating, printing and publishing, and creating custom content.


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A History of Modern Computing  

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Paul E. Ceruzzi, "A History of Modern Computing"
The MIT Press | ISBN: 0262532034 | 2003 | 459 pages | PDF | 5.2 MB

Contents

Dedication v
Preface to the Second Edition ix
Acknowledgments xiii
Introduction: Defining ‘‘Computer’’
1 . The Advent of Commercial Computing, 1945–1956
2 . Computing Comes of Age, 1956–1964
3 .The Early History of Software, 1952–1968
4 . From Mainframe to Minicomputer, 1959–1969
5 .The ‘‘Go-Go’’ Years and the System/360, 1961–1975
6
The Chip and Its Impact, 1965–1975
7 . The Personal Computer, 1972–1977
8 . Augmenting Human Intellect, 1975–1985
9 . Workstations, UNIX, and the Net, 1981–1995
10 .‘‘Internet Time,’’ 1995–2001 307
Conclusion: The Digitization of the World Picture
Notes
Bibliography
Index

 
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Everything You Know About CSS Is Wrong!  

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Everything You Know About CSS Is Wrong!
PDF | 130 Pag | October 2008 | 16 Mb RAR | RS & DF



Everything You Know About CSS Is Wrong! is an eye-opening exposé on CSS as we know it today. You’ll discover a fresh approach to coding Cascading Style Sheets where old hacks and workarounds are just a distant memory.
You’ll learn how to start taking full advantage of the very latest CSS techniques while still catering for older browsers and discover what’s put the final nail in the HTML table-based layout coffin.
CSS was conceived in an age when web-site design was simple; its creators never anticipated the intricacy of designs that it would be asked to deliver today.
Clever designers figured out ways to make CSS do what they needed, but by using techniques so convoluted it became unpredictable and difficult to master. CSS just became too hard...
The good news is, that’s all about to change, and this book will show you how!



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Professionelle Websites  

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Stefan Münz “Professionelle Websites"
Addison Wesley Verlag | 2005-06-30 | ISBN: 3827322189 | 1006 pages | PDF | 13,1 MB

Ja, Stefan Münz. Kennt man. Besser gesagt seine Website SelfHTML. Und damit irgendwie auch ihn selbst. Die Website ist nämlich DIE Referenz für HTML, CSS, Webdesign und -programmierung schlechthin. Und sie ist kostenlos. Das ist ungewöhnlich und sagt etwas über den Menschen Münz. Auch mit Professionelle Websites geht er eigene Wege und stellt seine Auswahl an Werkzeugen und Techniken vor, die heute aus seiner Sicht für professionelle Websiten von Nöten und Nutzen sind. Ein Buch, das eine Grenze zieht, ohne auszuschließen: Ab hier professionell.
Am Anfang war das Web jung und wie im wilden Westen eben auch wild. Zusammen mit seinen Erfolgen und Fehlschlägen und die dadurch entstandenen Erfahrungen ist das Web älter geworden. Es gibt Standards, Begriffe und Techniken, die man beachten muss. Münz führt nicht mehr in die Geschichte des Webs ein, sondern klärt gleich zu Beginn Begrifflichkeiten: Was ist was, wer macht was und wie nennt man es. Dann folgen die Aspekte professioneller Websites: Arbeitsumgebung, Usability/Accesability, Planung, Realisierung und Pflege. Ungefähr jetzt ist klar, wo es hingeht. "Wenn Du eine Website machst, mach sie richtig" lautet das Motto. Was nun folgt ist Münz pur: HTML und CSS mit Ausflügen zu Multimedia, Flash und Grafiken. Klar, deutlich, verständlich und einfach ohne trivial zu sein. Es folgen dynamische Seiten mit Javascript und DOM einschließlich der Server-Seite und PHP zusammen mit MySQL. Bevor dann die Referenz kommt, ein Kapitel zum Betrieb von Websites: Rechte und Pflichten, Promoting und Aktualität. Die CD-ROM enthält weitere Quellen, SelfHTML und SelfLinux sowie Werkzeuge.
"Es hat die Aufgabe, einen Weg durch den Dschungel der Möglichkeiten zu zeigen, einen Weg, der sich an aktuellen Standards und gesammelten Einsichten orientiert." heißt es im Vorwort zu Professionelle Websites. Gesammeltes Wissen, Erfahrung, Erkenntnis und der Blick nach vorne gerichtet. Münz zeigt, wie er professionelle Websiten gerne hätte. Und wir machen dabei gerne mit!





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C# in Depth: What you need to master C# 2 and 3  

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C

C# in Depth: What you need to master C# 2 and 3
Jon Skeet (Author) | Manning Publications | English | 2008 | ISBN: 0782128491 | 608 pages | PDF | 5,13 MB

C# in Depth is a completely new book designed to propel existing C# developers to a higher level of programming skill. One simple principle drives this book: explore a few things deeply rather than offer a shallow view of the whole C# landscape. If you often find yourself wanting just a little more at the end of a typical chapter, this is the book for you.

Expert author Jon Skeet dives into the C# language, plumbing new C# 2 and 3 features and probing the core C# language concepts that drive them. This unique book puts the new features into context of how C# has evolved without a lengthy rehearsal of the full C# language.

C# in Depth briefly examines the history of C# and the .NET framework and reviews a few often-misunderstood C# 1 concepts that are very important as the foundation for fully exploiting C# 2 and 3. Because the book addresses C# 1 with a light touch, existing C# developers don't need to pick through the book in order to find new material to enhance their skills.

This book focuses on the C# 2 and 3 versions of the language, but clearly explains where features are supported by changes in the runtime (CLR) or use new framework classes. Each feature gets a thorough explanation, along with a look on how you'd use it in real life applications.

C# in Depth is both a vehicle for learning C# 2 and 3 and a reference work. Although the coverage is in-depth, the text is always accessible: You'll explore pitfalls that can trip you up, but you'll skip over gnarly details best left to the language specification. The overall effect is that readers become not just proficient in C# 2 and 3, but comfortable that they truly understand the language.

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The Video Game Theory Reader 2  

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The Video Game Theory Reader 2
456 pages | Routledge; 1 edition (November 12, 2008) | ISBN: 041596282X | PDF | 3 Mb

"The Video Game Theory Reader 2" picks up where the first "Video Game Theory Reader" (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms - the Nintendo Wii, the PlayStation 3, the Xbox 360 - and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

 
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Grid Economics and Business Models: 4th International Workshop, GECON 2007, Rennes, France, August 28, 2007, Proceedings  

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Daniel J. Veit, Jörn Altmann “Grid Economics and Business Models:
4th International Workshop, GECON 2007, Rennes, France, August 28, 2007, Proceedings"

Springer | 2007-09-14 | ISBN: 3540744282 | 201 pages | PDF | 3 MB


This volume constitutes the refereed proceedings of the 4th International Workshop on Grid Economics and Business Models, GECON 2007, held in Rennes, France, in August 2007.
The 12 full papers included in this volume were carefully selected and revised; they aim at presenting current results and innovative research in the area of grid economics. The papers are organized in topical sections on grid business modeling, market mechanisms for the grid, and economic grid service provisioning.
The proceedings are rounded off by 6 project reports that give an overview of the current and ongoing research in grid economics.





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Visual Design for the Modern Web  

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Visual Design for the Modern Web
PDF | English | Nov 24, 2007 | 360 Pag | 10 Mb | RS

Product Description:
Just as great artists must understand their tools, great Web designers must understand the technology behind their art. In Visual Design for the Web, author Penny McIntire shows novice Web designers how to use their tools--including HTML, CSS, and JavaScript--in conjunction with the principles of aesthetics and usability to become masters of their craft. Chapters begin with explanations of the terminology and techniques of web structures, then demonstrate how to apply the rules of design to create beautiful sites. The book:

* Illustrates how fundamental principles of design apply to the web
* Includes charts, diagrams, and graphics to enhance learning and retention
* Covers site analysis, navigation, layout, color, graphics, typography and forms
* Demonstrates multiple techniques for getting just the right look and feel for your web sites
* Focuses on the characteristics that make sites usable, engaging, and memorable
 
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On the Way to the Web The Secret History of the Internet and Its Founders  

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On the Way to the Web The Secret History of the Internet and Its Founders

Apress (July 21, 2008)
PDF | 200 pages | 2.0mb(rar)


On the Way to the Web The Secret History of the Internet and Its Founders/by Michael A. Banks (Author)
Description
On the Way to the Web: The Secret History of the Internet and Its Founders is an absorbing chronicle of the inventive, individualistic, and often cantankerous individuals who set the Internet free. Michael A. Banks describes how the online population created a new culture and turned a new frontier into their vision of the future.
This book will introduce you to the innovators who laid the foundation for the Internet and the World Wide Web, the man who invented online chat, and the people who invented the products all of us use online every day. Learn where, when, how and why the Internet came into being, and exactly what hundreds of thousands of people were doing online before the Web. See who was behind it all, and what inspired them.
You’ll also find these stories of people and events on the way to the Web:
* CIA agents in search of military hardware for sale online.
* The first online privacy scandal, three decades ago.
* The first instance of online censorship in 1979
* How in 1980 the FBI demanded the ID of a CompuServe user who tried to sell 3,000 M16 rifles online
* Early con artists
* Online romance scams
* Identify theft
* Who really created AOL. (Hint: it wasn’t Steve Case.)
* The wireless Internet that was built in 1978.
* Why the @ sign is used in email addresses.
Who is this book for?
On the Way to the Web is a book that will appeal to all readers, but one that computer enthusiasts will find especially interesting. Most readers will have played a part in the story it tells, and anyone who uses the Internet and Web on a day–to–day basis will find this book an absorbing read.


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